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Counterfeit Catcher

Project Status

Complete

Project Type

Game Jam Submission

Project Duration

7 Days

Team Size

3

Software Used

Unity

Languages Used

C#

Primary Role(s)

Lead Developer, Design

If you would like to play Counterfeit Catcher, please visit the following page for the download: https://lhenry.itch.io/counterfeit-catcher

About Counterfeit Catcher

Counterfeit Catcher is a puzzle simulation game where you must examine cash and decide whether the bill is real or fake. This game was made for Brackeys Game Jam 7 with two close friends. I did all of the development while they did all of the art and sound. Doing this project helped me improve at time management and my ability to quickly iterate/implement features.

My Contributions

As I was the only developer of Counterfeit Catcher, I had to design, develop, and implement every feature by myself. My primary tasks throughout the project were core gameplay features such as procedural sprite generation and the tools used to investigate the bills.

Procedural Sprite Generator

In order to present a different dollar bill every time, I created a procedural generation system that can combine multiple images into a single bill.

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Bills are generated as either real or counterfeit. If a bill is generated as real, then it will have specific pre-determined images used. But if it's fake, then it will replace some of the correct images with incorrect, "counterfeit" images.

Tools

Now, to find those counterfeit bills, you need tools! Available to you are the flashlight, UV light, and a magnifying glass. The flashlight and UV light use a sprite mask to uncover a different version of the bills: light, or UV.

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The magnifying glass utilizes a secondary zoomed in camera in order to get a better look at small details.

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